BOTTOM
LINE:
The spectacular visuals
and moody atmosphere give Max Payne the feel of a rich graphic novel
rather than a video game adaptation, but the two-dimensional, flat
characters and predictable storyline never allow you to get all
that interested.
THE GOOD:
"Max Payne" is based on the video game of
the same name, but you wouldn't necessarily know that by watching
it. The film has a very unique visual style that is obviously inspired
by the likes of "Sin City" but is more realistic. As a
result, the film has a very definite dark and electrifying atmosphere
that almost single-handedly carry it. The action is designed by
altering time and spatial orientations, a little bit like the way
the Matrix trilogy did it, but in its own original, different way.
The film is also quite moody and subdued in many areas. Video game
adaptations tend to be noisy and over the top, but the filmmakers
have gone for atmosphere which is very welcome given the rather
simple, action-oriented nature of the plot. The images of the angels,
demons and hell are a fascinating element thrown in to the mix,
particularly in the first half of the film when everything is still
mysterious and we're trying to work out if a human, or something
unworldly, is behind the treachery unfolding.
THE BAD:
Once you step away from the
visuals and action, the problems with "Max Payne" start
to emerge. The storyline is predictable; Max is driven to find those
that brutally murdered his family but it turns out that the person
who was ultimately responsible was someone close to him, forcing
him to face betrayal and the showdown. I won't give away who the
bad guy is but you'll be able to pick it ten minutes after that
character is introduced. The characters are another problem; they
are so flat and boring. Mark Wahlberg is an interesting actor; sometimes
he's great and sometimes he stinks. It appears he needs the right
kind of director to draw out the best from him and unfortunately
director John Moore is not one of those directors. Wahlberg is playing
a character who is driven by an incredible personal tragedy but
he plays him with such a monotony that you really couldn't care
less. As a result, the narrative becomes mechanical, making only
the visuals and action the reason to watch the film. The remainder
of the cast are not much better, particularly Beau Bridges who starts
off reasonably well as the semi-father figure for Max but ultimately
becomes a ridiculous caricature by the end of the film. One aspect
of the film that was also a let down were the images of angels,
demons and hell. The images are fabulous, but when the story pauses
to explain that they are all hallucinations created by a drug that
people are taking, the scare-factor and intensity gets lost immediately
whenever they appear on screen. You know they have no impact on
the characters so they just become cool effects. "Max Payne"
is a lesson in how a predictable, under-developed story with flat
characters cannot make a film; no amount of cool shots, well executed
action sequences or visual styles can overcome that.