BOTTOM
LINE:
The spectacular visuals
and moody atmosphere give Max Payne the feel of a rich graphic novel
rather than a video game adaptation, but the two-dimensional, flat
characters and predictable storyline never allow you to get all
that interested.
THE
GOOD: "Max
Payne" is based on the video game of the same name, but you
wouldn't necessarily know that by watching it. The film has a very
unique visual style that is obviously inspired by the likes of "Sin
City" but is more realistic. As a result, the film has a very
definite dark and electrifying atmosphere that almost single-handedly
carry it. The action is designed by altering time and spatial orientations,
a little bit like the way the Matrix trilogy did it, but in its
own original, different way. The film is also quite moody and subdued
in many areas. Video game adaptations tend to be noisy and over
the top, but the filmmakers have gone for atmosphere which is very
welcome given the rather simple, action-oriented nature of the plot.
The images of the angels, demons and hell are a fascinating element
thrown in to the mix, particularly in the first half of the film
when everything is still mysterious and we're trying to work out
if a human, or something unworldly, is behind the treachery unfolding.
THE
BAD: Once you step
away from the visuals and action, the problems with "Max Payne"
start to emerge. The storyline is predictable; Max is driven to find
those that brutally murdered his family but it turns out that the
person who was ultimately responsible was someone close to him, forcing
him to face betrayal and the showdown. I won't give away who the bad
guy is but you'll be able to pick it ten minutes after that character
is introduced. The characters are another problem; they are so flat
and boring. Mark Wahlberg is an interesting actor; sometimes he's
great and sometimes he stinks. It appears he needs the right kind
of director to draw out the best from him and unfortunately director
John Moore is not one of those directors. Wahlberg is playing a character
who is driven by an incredible personal tragedy but he plays him with
such a monotony that you really couldn't care less. As a result, the
narrative becomes mechanical, making only the visuals and action the
reason to watch the film. The remainder of the cast are not much better,
particularly Beau Bridges who starts off reasonably well as the semi-father
figure for Max but ultimately becomes a ridiculous caricature by the
end of the film. One aspect of the film that was also a let down were
the images of angels, demons and hell. The images are fabulous, but
when the story pauses to explain that they are all hallucinations
created by a drug that people are taking, the scare-factor and intensity
gets lost immediately whenever they appear on screen. You know they
have no impact on the characters so they just become cool effects.
"Max Payne" is a lesson in how a predictable, under-developed
story with flat characters cannot make a film; no amount of cool shots,
well executed action sequences or visual styles can overcome that.